Posts Tagged ‘bioshock’


Friday, May 2nd, 2008

Continuing with recommendations of sites that interest me, I want to talk about Gamasutra.

Aside from being a designer, I am also a writer. My ultimate goal, in fact, is to write story lines for video games, and I often read articles on the subject.

Recently, Gamasutra posted two articles about narration and subtext in games–two aspects of game design that I think are lacking at the moment. In one article, Bioshock co-creator Ken Levine discusses Bioshock’s narrative drive in an interview. In the first question, though, the author of the article links to a presentation he did at GDC (Game Developers Conference). Both I recommend reading if your a Bioshock fan or if your into game design.

Another article I recommending reading is titles Why More Games Need Subtext and essentially tries to convince the reader that games should be more than just “fun,” which is something I highly agree with.

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